Here are some bits and pieces of 3D sculpts that I have been working over the past year. I model using Zbrush, Cinema 4D and Keyshot.
Creating a character
Over the last couple of weeks I have been finding the time to better develop my 3D modelling skills. With the help of The Red Beard's tut videos, I am discovering the power behind the new zModelling brush that zBrush has
Mr Rental dressed as Cupid. Something I done in my spare time trying to get some traction on a possible project.
3D Magpie Sculpt
The rugby season is upon us and the ITM Cup is starting back in NZ so I made this in support for my team, the mighty Hawkes Bay Magpies. He was created in Zbrush.
Mech Shoulder Armor
This is a bit of shoulder armor for a mech with a mounted machine gun. It was sculpted in ZBrush thentweeked and rendered using 3ds Max.
This is the start I have made on making a Mech. I have been researching different machine parts and looking at how joints fit together to work them into the model. The focus up to now has been about blocking out
This character started off as a sketch then moved into ZBrush. Once I was done sculpting him I done a test render then moved over to 3ds Max where I played around with light and materials to get something more stylish.
Work can be very stressful. I like to come home, chuck on some headphones, crank some music, and sculpt. Here are some of the good renders.
I wanted to create a cartoon styled 3D scene that is bright and shows excited. The first thing I did was to sketch out the idea I had before taking it into ZBrush. Since the main details of the scene will be the
I started out with a basic sphere in Zbrush and after a hour this is what it turned into. The sphere was dynameshed then manipulated with mainly the move, clay buildup and the smooth brushes. At work I was looking
I wanted to look at different body parts and how armor can protect the body from attack. First up is the hand so I started with a few sketches and made a mock up model using ZBrush. When researching different images