Over the last couple of weeks I have been finding the time to better develop my 3D modelling skills. With the help of The Red Beard's tut videos, I am discovering the power behind the new zModelling brush that zBrush has
This is the start I have made on making a Mech. I have been researching different machine parts and looking at how joints fit together to work them into the model. The focus up to now has been about blocking out
This character started off as a sketch then moved into ZBrush. Once I was done sculpting him I done a test render then moved over to 3ds Max where I played around with light and materials to get something more stylish.
I wanted to create a cartoon styled 3D scene that is bright and shows excited. The first thing I did was to sketch out the idea I had before taking it into ZBrush. Since the main details of the scene will be the
I started out with a basic sphere in Zbrush and after a hour this is what it turned into. The sphere was dynameshed then manipulated with mainly the move, clay buildup and the smooth brushes. At work I was looking
I wanted to look at different body parts and how armor can protect the body from attack. First up is the hand so I started with a few sketches and made a mock up model using ZBrush. When researching different images